In order to ensure I don't damage my controllers, my self, or my walls. PlayspaceMover.exe -physics (WindowsPowershell) everything works fine But for some reason when. If your physics dont work just paste this in. Tells how to activate it and how to set it up so it works correctly each time youll start it. I'm ok with the Z axis / UP and Down Axis - To not follow me around.īut I kinda rely HEAVILY on the fact, that the Chaperone doesn't Move when I space drag along X and Y. To long of an explanation but the github for Playspace mover exactly tells how to set up the fake trackers. (Except when I Space Drug upwards, The Border would lower itself below me.) Centering in standing games is not a problem but with seated games like VTOL VR the playspace arrow and playspace border is far away from me, and SteamVR or Quest 2 centering doesnt do anything. Last time I hopped in VR: my Steam VR Border/ Chaperone always followed me around, keeping me in the same position in it 24/7. Hi, few days ago everything worked fine, but now my SteamVR playspace is offset everytime I open it or a game. If you cant get to the launch options in VR itself, you should be able to pick how it opens from the Steam client on desktop. Causing you to physically crash into walls IRL due to this.) Check the launch options for the one that says 'Launch Phasmophobia in SteamVR Mode' and your playspace mover should work again. (Walls where real walls are not, and no walls, where real walls are. Thus causing a miss match to your real world play space, and causing your border to not be accurate. (The Chaperone/ Steam VR Border) doesn’t move with you when you space drag along X/Y Axis' anymore… which means your borders move around separate from you in 3d space.
What I mean by this, is when you space drag My theory is, that since the latest SteamVR update: The PlaySpace Chaperone Re-centering Feature broke OVR's Space Drag. I've asked my friends and I'm not the only one who is experiencing it.